


Boise State University offers a vast array of campus clubs for students to take part in and find their niche.
Campus clubs run the gamut from club sports such as men’s and women’s lacrosse to more academic student organizations similar to the Philosophy Club. Other organizations across Boise State’s campus tend to be more specified to a common interest amongst members – clubs akin to the Anime Club or the Computer Network Gaming Club (CNGC).
The CNGC was officially organized as a student organization in 2002.
The club exists as a place for students who are interested in computer gaming and networking to get together and share something they are passionate about – computer gaming.
The CNGC typically sponsors two Local Area Network (LAN) parties per semester. These LAN parties usually occur at the beginning of a semester and then again at the end of a semester, close to finals week – appropriately offering a “finals relief” event.
The CNGC also has hosted a gaming event using a projector screen and some Xbox gaming systems.
The club’s LAN parties are often held in Student Union Building or in a classroom on campus, again requisite on demand of the members and attendees.
The games usually played at these gatherings are typically first person shooters or turn-based strategy. This selection is due to, as club advisor and pioneer Matthew Borge put it, “. people can get in quick and easy and pick up the controls.”
“There’s definitely camaraderie,” Karl Henke, club member and Sub-Game Commander, said when asked what the major appeal of such a club would be to college students.
The idea of such fellowship and common interest is vital to the club’s existence.
The CNGC nurtures a responsible and even therapeutic community for competitive gamers who might not otherwise have such an outlet.
“A lot of these people who come to our LAN parties may not be your typical jock or athlete, but still wants that competitive edge,” Borge said. “You give them a chance to come and play, the thing they love to do, the thing that allows them to express themselves and all of a sudden those people come out of their shells.”
“Everybody likes to compete. This levels the playing field,” Game-Commander for the CNGC Jason Bogstie said.
Bogstie went on to say that computer gaming is a “. sport for the non-athletically inclined.” The CNGC offers students who might prefer network gaming over a football game a home other than the Bronco “Smurf-Turf.”
The CNGC welcomes anybody who is interested in computer gaming. Information on the club can be found on Boise State’s list of official student organizations.
“You don’t see posters around campus. We operate by word-of-mouth,” Bogstie said.
This non-advertising campaign is another indication of the CNGC’s more personal approach to student organizations.
For anyone interested in a competition orientated and personally dedicated student organization, or anyone interested in
simply playing a fast-paced computer game in an energetic environment, the Computer Network Gaming Club is waiting and students will find they are in good company – while getting fragged in the process.
C. COLT CRANE
BizTech Writer